#computing
#ai
https://arxiv.org/pdf/2106.01345.pdf
We can solve [[Reinforcement Learning]] using [[Transformer]]s, i.e. basically all it takes to hack online games is to decrypt packets and throw into a transformer then send back to server...
Okay, sure, there is probably more steps in practice, you could build datasets of players playing, sniffing their computer network communications and fine-tune the transformer accordingly to build a sort of [[Imitation learning]] model.
```py
packet_to_send = openai.complete("PACKET_THAT_SAY_I_ATTACK_YOU ->")
# Here packet to send would be something that is usually
# sent after receiving "i attack you", typically, idk, I defend myself...
bot.send(packet_to_send)
```