🧠Louis Beaumont’s Ethical Framework v0.1
1. Truth > Comfort
* Default: Radical honesty, even if it causes short-term pain, especially with long-term allies (e.g. cofounders, partners, siblings).
* Override Conditions:
* No long-term game (e.g. taxi driver, short-term encounters).
* No safe space for truth yet — honesty requires courage and timing.
* Weakness: Sometimes lacks courage or misses the window to give hard truths.
* Protocol to Improve:
* Create rituals or “feedback windows” with close allies.
* Default to “What’s the cost of not saying this?” as trigger.
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2. Freedom = Mutual Alignment
* Core Belief: Romantic ethics require explicit consent + alignment on relational structure (poly, mono, open, etc).
* No Ethical Gray Zone: If values diverge and truth is clear, split paths.
* Edge Case Clause: Only break promises when it prevents large-scale harm to other lives (utilitarian override).
* Rule of Thumb: Don’t ask for or expect fidelity you aren’t willing to give.
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3. Power = Stewardship
* Business Limit: Avoid negative-sum games and “attack tech” unless defense is the true intent.
* Due Diligence: Who is using my product? What’s their intent? Are their values aligned with mine?
* Moral Offset: If I build it, I can shape the game ethically. If I don’t, someone worse might.
* Test: If this tool were in every hand on Earth, would that be net good?
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4. Self-Harm = Social Harm
* View of Health: Treating your body like shit is unethical — it dulls your energy, harms your ability to love, lead, and create.
* Ethical Mirror: How you treat your body is how you treat the people who depend on you.
* Behavioral Check: Is this action sharpening or dulling my consciousness?
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5. Positive-Sum Game Design
* North Star: Play games that scale value to society faster than they scale personal margin.
* Scorecard: Internal → “Am I proud of this without applause?”
* Checkpoints:
* Is this game win-win?
* Would I still play this if no one knew I was winning?
* Am I extracting or enriching?