🧭 Louis Beaumont’s Ethical Framework v0.1 1. Truth > Comfort * Default: Radical honesty, even if it causes short-term pain, especially with long-term allies (e.g. cofounders, partners, siblings). * Override Conditions: * No long-term game (e.g. taxi driver, short-term encounters). * No safe space for truth yet — honesty requires courage and timing. * Weakness: Sometimes lacks courage or misses the window to give hard truths. * Protocol to Improve: * Create rituals or “feedback windows” with close allies. * Default to “What’s the cost of not saying this?” as trigger. ⸻ 2. Freedom = Mutual Alignment * Core Belief: Romantic ethics require explicit consent + alignment on relational structure (poly, mono, open, etc). * No Ethical Gray Zone: If values diverge and truth is clear, split paths. * Edge Case Clause: Only break promises when it prevents large-scale harm to other lives (utilitarian override). * Rule of Thumb: Don’t ask for or expect fidelity you aren’t willing to give. ⸻ 3. Power = Stewardship * Business Limit: Avoid negative-sum games and “attack tech” unless defense is the true intent. * Due Diligence: Who is using my product? What’s their intent? Are their values aligned with mine? * Moral Offset: If I build it, I can shape the game ethically. If I don’t, someone worse might. * Test: If this tool were in every hand on Earth, would that be net good? ⸻ 4. Self-Harm = Social Harm * View of Health: Treating your body like shit is unethical — it dulls your energy, harms your ability to love, lead, and create. * Ethical Mirror: How you treat your body is how you treat the people who depend on you. * Behavioral Check: Is this action sharpening or dulling my consciousness? ⸻ 5. Positive-Sum Game Design * North Star: Play games that scale value to society faster than they scale personal margin. * Scorecard: Internal → “Am I proud of this without applause?” * Checkpoints: * Is this game win-win? * Would I still play this if no one knew I was winning? * Am I extracting or enriching?