--- aliases: [] --- #humans #game-theory Created at 2023-01-24 # [Anonymous feedback](https://www.admonymous.co/louis030195) # [[Epistemic status]] #shower-thought Last modified date: 2023-01-24 Commit: 0 # Related - [[Philosophy/Humans/Reciprocal positivity]] - [[Mathematic/Game Theory/Reciprocation]] - [[Mathematic/Game Theory/Coordination]] - [[Process - The Most Important Scarce Resource is Legitimacy]] - [[Web3 is Marx utopia]] # TODO > [!TODO] TODO # Legitimacy Legitimacy is like a game of chess. All the pieces must be in their correct positions and the moves of each piece must be accepted by the other players in order to win the game. If one player makes a move that is not accepted by the others, it affects the legitimacy of the game and can lead to a stalemate where no one can win. Similarly, in the real world, legitimacy is only achieved when all parties involved [[Consensus|accept and agree on the outcome]] of a particular process. >Legitimacy is a pattern of higher-order [[Consensus|acceptance]]. An outcome in some social context is legitimate if the people in that social context broadly accept and play their part in enacting that outcome, and each individual person does so because they expect everyone else to do the same. >~ [[vitalik.ca - The Most Important Scarce Resource Is Legitimacy|vitalik.ca]] [[Consensus]] is a key component of legitimacy, as it is the process by which a group of people can agree on a particular outcome and thus legitimize it. On a larger scale, the process of [[Democracy]] is a way for a population to legitimize its government and its laws. Without legitimacy, it is difficult for any form of government or rule to be effective. [[Reciprocity]] is an important part of legitimacy. All parties must feel that they are receiving something of value from their participation in the process and that their contribution is appreciated if an outcome is to be considered legitimate. This can be achieved through positive reinforcement, rewards, and incentives. It can also be achieved by ensuring that the interests of all stakeholders are taken into consideration and that everyone has a say in the decision-making process. This helps to ensure that everyone is on board with the outcome, and that it is seen as a fair and just outcome for all. [[Status game]]s can also be used to promote legitimacy. Status games are social systems that are designed to encourage people to participate in certain activities or behaviors in order to gain recognition or rewards. This can help to create a culture of legitimacy, where people feel that their contribution is valued and appreciated, and that their efforts will be rewarded. This encourages people to continue to participate in the process, and to be more willing to accept the legitimacy of the outcome. [[Switching Costs]] are also important for establishing legitimacy. Switching costs are the costs associated with changing from one system to another. They are an important factor in creating a sense of legitimacy, as they make it more difficult for people to switch away from a particular system. This creates an expectation that the system will remain in place, and can help to ensure that it is accepted as legitimate. A colony of ants make decision on a [[Collective intelligence|collective]] fashion and this is an example of a legitimate system. The ants cooperate and work together to ensure the survival of the colony, and each ant has a specific role to play. This system is legitimized by the fact that each ant is doing its part to ensure the survival of the colony, and that the collective is working together to get things done.