#philosophy #rationality #simulation-is-intelligence #computing #AGI #physic #game #play-is-simulation Created at 020323 # [Anonymous feedback](https://www.admonymous.co/louis030195) # [[Epistemic status]] #shower-thought #human-in-the-loop Last modified date: 020323 Commit: 0 # Related - [[Philosophy/Rationality/Simulation is intelligence]] - [[Computing/Intelligence/AGI needs simulation]] - [[Physic/Simulation theory]] - [[Philosophy/Humans/Game]] - [[Philosophy/Humans/Empathy is simulating agents subjective experience]] # TODO > [!TODO] TODO # Play is simulation Simulation involves the ability to create a model or representation of something, which can be used to predict, understand, or manipulate the real thing. In animals, play is often a form of simulation, allowing them to practice or explore different behaviors or scenarios, without the risks or costs associated with real-life situations. For example, young animals may engage in play-fighting, which helps them develop necessary motor skills, social interaction, and physical strength, without causing serious harm or injury. Play can also serve as a way to test boundaries, experiment with new ideas, and learn from mistakes, which are all crucial aspects of intelligence. Similarly, [[Simulation is intelligence|computer simulations are used to model complex systems or scenarios]], and test different hypotheses or strategies. Simulations can be used to understand how a particular system or process functions, and to predict how it might respond to changes or interventions. This requires the ability to create accurate and realistic models, as well as the ability to manipulate and analyze data, which are key components of computational intelligence. Overall, both animals and computers use simulation as a way to develop, refine, and apply their intelligence to new situations and challenges.