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Feedback loops when building is abundant

Nov 14, 2026

As AI makes software easier to build, learning what users need takes a larger share of the work.

As building software gets easier, I keep thinking about how long it still takes to find out whether what I’ve built is useful.

The loop used to look something like this:

StepWhat took time
Have an ideaUsually the easy part
Build itA large part of the work
Get feedbackWait for someone to use it and understand where they get stuck

AI can shorten the building step enough that feedback takes a much larger share of the loop. Taste matters more when there are many versions I could make quickly. I still have to decide which one is worth putting in front of someone.

Sometimes I can spend tokens to get useful feedback before anyone tries the product. A model might notice that three clicks could be two, or recognize a confusing interaction from patterns it has already learned. Those are changes I can make and test cheaply.

Other problems take more empathy. Someone might reach a screen and have no idea what to do next, even though every button works. A model can suggest why that might happen. Watching a person use the product gives me a way to check the suggestion.

That distinction affects what I’d build next. If the missing knowledge can come from another prompt, I can keep iterating immediately. If it depends on how people use the product, I need to get it into their hands and leave enough time to learn from them.

It also changes the build-versus-buy question. An existing product may have years of feedback behind an interface that looks simple enough to recreate in an afternoon.

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